In the XAML below, I have an animation that transitions via fade from a login dialog and welcome screen to an application dialog. At KeyTime="0", I disable hit testing on the login dialog and enable hit testing on the application dialog. However, during the fade process the login dialog is still capturing clicks; it's only until after the fade process completes that the application dialog captures clicks. I have tried re-arranging the code so that setting IsHitTestVisible on dialogApplication is first in the storyboard, but that has had no effect. What can I do different to ensure that disabling dialogLogin hit testing occurs before the animation?
<VisualState x:Name="PICKAPPLICATION"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.IsHitTestVisible)" Storyboard.TargetName="dialogLogin"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <System:Boolean>False</System:Boolean> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <DoubleAnimation Duration="0" To="0" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="dialogLogin" d:IsOptimized="True"/> <DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="dialogApplication" d:IsOptimized="True"/> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.IsHitTestVisible)" Storyboard.TargetName="dialogApplication"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <System:Boolean>True</System:Boolean> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <DoubleAnimation Duration="0" To="0" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="welcome" d:IsOptimized="True"/> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.IsHitTestVisible)" Storyboard.TargetName="welcome"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <System:Boolean>False</System:Boolean> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState>
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